Dungeons and bosses
22 dungeons of 15 to 25 minutes. One copy per group. Normal and Heroic.
- Portal Go in with your group (F key).
- Floors Waves, elites and Essence.
- Seal The champion breaks it on death.
- Leave or delve? Secure your Essence or risk it. Leave x1.5Go deeper x2
- Boss Marks the floor before it hits.
- Chest Pick 1 of 3 rewards.
Bosses telegraph
Red: get out. Green: safe spot. The higher the level, the tougher.
Some dungeons
- 8-20 Aludra’s Warren Boss Mother Rat
- 12-25 The Howling Glade Boss Sylvorin
- 18-30 The Drowned Pier Boss Captain Brine
- 30-45 The Frozen Watchtower Boss The Frost Lady
- 50-65 Osvald’s Crypt Boss The Rotten One
- 55-70 The Count’s Manor Boss Count Valdric
- 75-90 The Living Forge Boss Livebrand
- 90-100 The Abyss of Zulmagor Boss Zulmagor
+14 more dungeons, from level 8 to 100 · +19 open-world bosses that respawn on their own every 1-2 hours.
Rewards along the way
Floor chest On every dungeon floor you pick 1 of 3 relics that last for that run.
Season relics: pick one of three at these levels
- 20 Awakening Ash Harvest: +20% experience
- 40 Mastery Rift Skin: −12% damage taken
- 60 Ascension Colossus Wrath: +25% against bosses
- 80 Legend Second Life: survive a lethal hit
Items → · Classes → · PvP rules →
FAQ
How long is a dungeon?
Between 15 and 25 minutes, depending on the group and difficulty.
Can I go solo?
Yes, the early ones can be done solo. A group is faster, and the finder (F key) builds one in seconds.
What happens if I die inside?
You lose the unsecured Essence of that run. That is why leaving in time matters.