Rift Delve

Changelog

Every patch, with what changed and why. When a change comes from a suggestion, we credit it.

  1. 0.1.3 alfa

    Original art and sound

    • New First item icons drawn for Rift Delve (swords, bows, wands, armor, rings).
    • New Seven new hairstyles and four beards in the customizer.
    • New Sounds for over 300 monsters, grouped into 31 families.
    • Improved The rat Warren: mud, trash and sewer sounds.
  2. 0.1.2 alfa

    Giant bosses and wings

    • New 31 bosses at 2×2 tiles and 4 final bosses at 4×4.
    • New Floor markers before area attacks from bosses, elites and monsters.
    • New Five wings with their own quest chains (+5% to +15% speed).
    • New Vocation runes: three passives at level 20 and a second slot at level 50.
    • New Training dummies in cities to measure your damage per second.
    • Improved Hits you can feel: flashes, grouped numbers and a red edge at low health.
    • Improved Walking responds instantly and there is a three-level zoom (F8).
    • Balance Dungeon monsters now give experience (40%) and the chest the rest (60%).
    • Balance Mana tuned for Mage and Shaman: no longer infinite.
    • Fixed Leaving a dungeon now returns you to its entrance.
  3. 0.1.1 alfa

    Groups, auto-loot and one market

    • New Auto-loot with the E key (Shift+E for options).
    • New Group window with shared loot and experience.
    • New One market: auctioneer and a two-tab window.
    • New Gear durability and a visual smithy (what it costs, what you are missing).
    • New Elites (+18%) and Rift Champions (+35%) with a diamond, title and aura.
    • Improved Editable HUD: move, shrink or enlarge the bars.
    • Fixed Health no longer drains on its own with max-health items.