Rift Delve

Closed beta in the works · Free · PC

Old-school 2D MMORPG · free for PC The classic MMO you miss, made for the time you have today…

20-minute dungeons, loot worth chasing and a season where everyone starts together. No pay-to-win.

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What is Rift Delve

One evening, one dungeon, one reward that matters

Rift Delve is a pixel-art 2D MMORPG with the combat and feel of the MMOs you grew up with, but with a modern interface and short sessions. Log in, find a group with one key, delve into a dungeon with a boss, pick your reward and come out stronger. In 20 minutes.

Your time matters

20-30 minute sessions that always move you forward. No hours of grind just to feel progress.

A level playing field

Seasons where everyone starts on the same day. No bots, no paying to win. Power is earned by playing.

The classics, improved

Vocations, skulls and loot from the MMOs you love, plus group finder, talent tree and D to S ranks.

A night in the Rift

  1. 1 Log in Press F and the finder builds your group.
  2. 2 Delve 3-4 floors with elites, a seal and a champion.
  3. 3 Risk it Leave with your Essence or go deeper for x2?
  4. 4 Choose The boss chest: 1 of 3 rewards.
  5. 5 Grow One more node in your talent tree.

Try it here

The boss chest: pick 1 of 3

At the end of every dungeon the chest shows three rewards and you keep one. The rank (D, C, B, A or S) multiplies the item. Tap a card.

  • D
  • C
  • B
  • A
  • S

Web simulation: in the game the reward depends on the dungeon, the floor and your level.

Pick a card

The world

The GM got bored of Goldvale

He tore an island out of the sea that was on no map, hung the King’s cage over the wound that splits it in two, and announced that the eight points of the broken crown were hidden there. The eight Houses crossed the sea after the loot. Behind them came the Delvers. Forge your legend in the Rift.

The capital Later

Goldvale

The King’s old city in the Crown Lands. Nine districts, an empty palace and the Wound below.

The season island Now

Rift Island

Ash forests, iron mountains, a desert of buried kings, a breathing swamp and a volcano.

City Now

Ashport

The dock where Delvers land. Gorvn collects every ship’s debt.

City Now

Ironhold

The rival fortress. At level 25 you swear to one of the two sides.

War zone Now

The Rift

The tear in the heart of the island, where Essence pours like blood. Open PvP.

Tutorial In progress

Sieve Isle

A small island for your first 20 minutes: learn by playing, with your first dungeon.

Dungeons and bosses

22 dungeons. Each with its own boss.

Every portal opens a fold of the Rift shaped like its region. Normal and Heroic, elites with affixes, a champion guarding the seal and a boss that marks its attacks on the floor before it hits.

Floor markers Bosses telegraph. Red: get out. Green: safe spot.
Essence at risk Leave with x1.5 or go one floor deeper for x2.
Normal and Heroic Heroic unlocks once you clear Normal.
One copy per group Your group, your dungeon. Nobody steals your boss.
  1. 8-20 Aludra’s Warren Boss Mother Rat
  2. 12-25 The Howling Glade Boss Sylvorin
  3. 18-30 The Drowned Pier Boss Captain Brine
  4. 30-45 The Frozen Watchtower Boss The Frost Lady
  5. 50-65 Osvald’s Crypt Boss The Rotten One
  6. 55-70 The Count’s Manor Boss Count Valdric
  7. 75-90 The Living Forge Boss Livebrand
  8. 90-100 The Abyss of Zulmagor Boss Zulmagor

+19 open-world bosses that respawn on their own every 1-2 hours. Boss art: on the way

Dungeons →

New systems

What you missed, and what was missing

Items: D · C · B · A · S →

S

D to S ranks

Every item drops with a rank that multiplies its base. You feel an S.

Talent tree

One point per level, more nodes than points: depth comes from choosing.

Group finder

Press F and within seconds you have people to delve with.

Auto-loot

The E key picks up everything around you. No more click by click.

Durability and smiths

Gear wears out. Repairs cost, and that gives gold its value.

Elites and champions

Monsters with a diamond, a title and an aura. Harder, better loot.

Wings

Five wings earned through very hard quests. They add a bit of speed, too.

One market

Buy from and sell to other players from the depot, no hassle.

Seasons

Everyone starts together. What you earn, stays.

Every season has a start and end date, a story in four acts and an ending the community decides with its vote. Characters start over; titles and account cosmetics stay forever.

Written guarantee: never pay-to-win. Power is earned by playing.

Founder

An account cosmetic, given away (never sold), for anyone who plays the beta and reaches level 20. Only earnable during the beta.

Referrals

Invite someone with your code: when they reach level 20, you get a special cosmetic.

Community

Built with the people who play

Every suggestion gets a number, a status and an answer. When it ships, the changelog credits it. Discord, a public board and a suggestions window inside the game.

Discord: opening soon

Closed beta

Join the beta

Sign up and we’ll let you know when spots open. The first groups play free on weekends, with the team online.

  • Free, nothing for sale
  • Founder cosmetic at level 20
  • Your referral code to invite friends

FAQ

Is Rift Delve pay-to-win?

No. Power is earned by playing. Nothing is sold during the beta, and if there is ever a shop it will be cosmetics only.

How long is a dungeon?

Between 15 and 25 minutes depending on the group and difficulty. You can leave on any floor with what you earned.

What carries over when a season ends?

Your account, account cosmetics (like Founder) and titles. Characters and items start over along with everyone else.

Is there PvP?

Yes, with skulls, outside cities and in the Rift. Nobody can attack you until level 25, and there is no PvP in dungeons.

Which platforms?

Windows PC. A mobile client is planned, but for later.

When is the beta?

The closed beta opens in waves, on weekends. Join the waitlist and we’ll send you the date and time.